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Hello! Im Nathan Lapp, a game developer that is passionate about creative game design and problem solving. I have worked both professionally and on hobby projects.
I worked on desiging game mechanics, levels, visuals, and optimization during my time working on the game and was an integral part of the team at Cream.
I worked in Unity to build a novel locomotion and parkour system that gives the player the ability to perform over a dozen unique tricks to personalize their playstyle; as well as extensive UI and GUI work.
I worked on the Unity side of the Dynamic Digital Humans animation pipeline, desiging and implementing a streamlined framework for importing and playing the animations.
Originally developed as a Game Jam Submission; Spider Canyon is a Desert Themed 3D Puzzle-platformer where the player is tasked with scaling dangerous terrain only equipped with their spider web to bounce on.
What I have done:
A retro style spooky puzzle game with a unique mechanics and level design that complements them.
Completed solo for the Spooky 2D Jam 2024. Designed and implemented all gameplay mechanics and levels on my own as well as composed music.
Came 21st out of 60.
A 2D Bullet-hell game with leveling and upgrade systems.
Completed as a team of three in two days for the Mini Jam 171: Mystic game jam. Designed and implemented game mechanics as well as procuring and mixing sound effects.
Came 15th out of 59
This game was also submitted for the “Finish Your Game” Jam 2024. We expanded on and polished the game such as adding new art, music, sound effects, enemies, weapons, and upgrades.
A christmas themed platformer with a unique jumping mechanic.
Completed as a team of two for the Jame Gam Christmas Edition game jam. Designed and implemented game mechanics as well as creating the music and sound effects.
Came 30th out of 139