Last of the Mystics

- Role
- Lead programmer, game design, sound design and music
- Event
- Mini Jam 171: Mystic, then “Finish Your Game” Jam 2024
- Duration
- 72 hours, then a week-long polish jam
- Engine
- Godot
- Link
- Play on itch.io
About
Initially made over 72 hours, Last of the Mystics is an action roguelike where the player fights off an ever-escalating horde of enemies and builds their character by collecting an arsenal of weapons and upgrades. The game was created for Mini Jam 171: Mystic and further refined for “Finish Your Game” Jam 2024, a non-competitive, week-long game jam for finishing past projects.

My contribution
For this jam I was mainly in charge of implementing the systems we had designed, including:
- Player controller
- Player progression and leveling
- Enemy AI
- Enemy wave progression
- UI
I also made the music, and sourced and implemented the sound effects.
Afterwards
As mentioned above, we also joined the Finish Your Game Jam to keep working on and polishing the game. This included:
- All-new, hand-made art (made by my jam partner)
- Refining systems such as the enemy wave progression
- Implementing new weapons and upgrades
- Adding more content in general
- An end state and credits scene (with a new song to go with it!)