Spider Canyon

Spider Canyon
Role
Lead developer
Team
2 (my partner handled art, level design and testing)
Type
Indie
Duration
6 months
Engine
Godot
Platform
PC (Steam)
Link
Spider Canyon on Steam

About

Spider Canyon is a fast-paced puzzle platformer that challenges players to navigate a perilous environment through precise control and mastery of dynamic movement. It was originally made for Mini Jam 175: Gravity, but after submitting it, my jam partner and I saw its potential and an opportunity to properly release a game on Steam.

What I did

Since this project was a joint venture, I was the lead developer while my partner focused on art, level design, and testing. A lot of the programming effort went into refining the systems made for the jam and implementing new ones to make the game suitable for release:

A big chunk of my work also went into the visuals of the game. The game underwent a huge visual overhaul between the itch.io release and the final release. This was probably the single biggest change, along with the first-person controller, and lots of tweaking went into both to get them just right.