Spider Canyon

- Role
- Lead developer
- Team
- 2 (my partner handled art, level design and testing)
- Type
- Indie
- Duration
- 6 months
- Engine
- Godot
- Platform
- PC (Steam)
- Link
- Spider Canyon on Steam
About
Spider Canyon is a fast-paced puzzle platformer that challenges players to navigate a perilous environment through precise control and mastery of dynamic movement. It was originally made for Mini Jam 175: Gravity, but after submitting it, my jam partner and I saw its potential and an opportunity to properly release a game on Steam.

What I did
Since this project was a joint venture, I was the lead developer while my partner focused on art, level design, and testing. A lot of the programming effort went into refining the systems made for the jam and implementing new ones to make the game suitable for release:
- Refining the first-person controller
- Fixing bugs
- Load/save system
- Creating tools to aid level development
- UI and options menu
- Sound effects
- Visual effects
A big chunk of my work also went into the visuals of the game. The game underwent a huge visual overhaul between the itch.io release and the final release. This was probably the single biggest change, along with the first-person controller, and lots of tweaking went into both to get them just right.
